Luis Palacios: The entire process took many years. At first the project was called “Gartenhof”, then “Gartenstadt 2.0”, then “The Commons” and finally “Wildgarten”. After winning Europan 10 with our proposal, we set up a design process that worked like a game. We created a game board and the rules of the game and in cooperation with various city stakeholders, as well as building groups, citizens and experts from different areas of urban planning, we played through different scenarios of how a residential area could be democratically designed. We calculated models and conducted numerous workshops. The game served as a tool to help the participants understand the needs of a city. Sometimes there are very clear differences and even opposing ideas, but with the game board, we were able to play through the scenarios in a practical way and design a democratic city.